Custom enemy all modified in ram (no patch :D)
Credit to myself for making all of the code but the last four lines which sakura89 kindly did for me.
Sorry for the low quality, here is a picture to show some of the fine details:
http://i84.photobucket.com/albums/k18/spinout182/rammodelhax4.png
For comparison:
http://i84.photobucket.com/albums/k18/spinout182/diffs.png
Note to PJ64 users: Core must be set to intercepter for this code to work, at least in PJ64 1.6.
Code(DEBUG ROM!):
81284CC0 0025
81284CCE 0080
81284CA4 001B
812349A0 3D00
812349A4 3D00
812349A8 3D00
8137EF62 5180
8137EE96 5598
8137EF3E 4330
8137EEEa 4330
8137EEA2 59c8
8122E2D4 340A
8122E2D6 FE30
8122E2D8 A60A
8122E2DA 00AE
Enjoy!
you gave it an extra sword and made it bigger -_-
waste of my fucking time
sickassegal 1 week ago
@KerwinAndreDumont I've got to say, that's one of the best comparisons I've ever heard.
FormalWareCommentary 1 month ago
Epic Custom Enemy!
NintendoEpic 3 months ago
So glad I'm not the only one who rolls constantly instead of running to make link go faster. xD
Paloomi 4 months ago
thats a dinofal not a custom -_-
clydethedog2000 5 months ago
OMG its Odolwa...oh wait no its just a super dodongo.
5h0ckblock 5 months ago
@CommanderLink because jump attacks do more damage.
5h0ckblock 5 months ago
King Fish-thingy-that-appears-in-dodongo's-cavern-that-caused-a-huge-continuity-error.
A.K.A Lizalfos.
Dimentio36 6 months ago
umm you just made a normal one bigger 0_0
TheIcedude545 6 months ago
@CommanderLink finally someone understands! lol
jonclark14 7 months ago