UFC Undisputed 2009 - Showing off the Gameplay - Round 1 of 2

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Uploaded by on Apr 28, 2009

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The Following is Taken From:
http://sports.espn.go.com/espnmag/story?id=4050132

The Gamer Blog: Talking UFC 2009 Undisputed with producer Neven Dravinski

The one thing all UFC video games to date have in common? They all suck. But when you look at UFC 2009 Undisputed, you can tell this game is going to be different. Not only does the franchise have a new developer and publisher, but the ground-breaking physics engine THQ is using really goes a long way to capture the sport like never before.

In fact, the game looks to have such a perfect blend of eye-popping graphics and bone-popping gameplay that we could be looking at one of the sleeper hits of 2009.

We caught up with the producer of the game, Neven Dravinski, to get all the dirt on the project.

The Mag: Sorry to go right for the throat with the first question, but all of the past UFC games have been pretty bad. Convince me that this game will be different.
Dravinski: Dana White even came out and put the pressure on us, talking about how the first UFC games all sucked. I think the first thing that really sets us apart is technology. Now, with the next-gen platforms, we have a lot more firepower to bring a ton of more animations. Typically in a fighting game or any sort of combat game, you have this issue called clipping where two characters get too close and the animation that plays out causes a punch where an arm slides right through a mid-section unrealistically. But with our game, because we really wanted to replicate that close, intimate combat, one of the things we're really proud about is our physics and collision system. We have this concept called Zero Penetration, and what that means is when a guy throws a punch and there is a hand blocking it, it's going to act like a real life punch. If there is a hand in the way, the punch is going to skip off the hand. It might slide through the block and hit the face. And all of these animations allow us to deliver a much more realistic MMA experience than anything we've ever seen. One of our designers is even training with Eddie Bravo at Legends Gym in Hollywood, so our guys are really focused on creating the most authentic mixed martial arts experiences available.

I hear you guys did something a little different with the voice-over sessions as well.
We wanted to try to create a pay-per-view experience, where it feels like you're not just watching, you're actively participating. To do this, we brought in Joe Rogan and Mike Goldberg for 36 hours doing VO. And the way we captured the VO, we would just sit and play the game and pipe the gameplay into their booth and have them call what they see. And one of the cool things we did, is we always made sure that we brought in both announcers together. Typically for sports games, they bring in one guy who does play-by-play and one guy to do color, but these guys have a very unique style where sometimes Joe will do play-by-play or Mike will do color, and sometimes they talk over each other, and it was really important to us to create that realism with the VO. They both did an incredible job.

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  • You suck, and so does Xbox.

  • very slutty , reminds me of tiny[dot]cc/fisting17

  • TheGRox ur fucking jks lol

  • my 360 shit the bed i wanna shoot bill gates in tha face

  • sorry but it's for ps3 and xbox 360 only... but still.. there are many fun games in wii like monster hunter and etc... i only have ps2, psp and ps1 hehehehe...

  • Stemm - Face The Pain

  • Dork dork dork

  • the wii is gay and no it is not so HA. HA. get a fucking xbox 360 or PS3 and burn your fucking wii

  • Stemm - Face The Pain

  • What is that song that plays in the opening minute of the video? it rules

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