This is a combination of the work seen in the previous videos. Gravity simulation, collision detection and response this time with the loaded meshes and lighting and textures. This is after the code was ported from objective C to C++ we see a dramatic performance increase.
Not ready to post the code but I can tell you that i just used the standard cocoa touchesBegan, touchesMoved, touchesEnded, touchesCancelled actions then delegated to some c++ code for the modelView matrix transformations.
thanks, see updated description :)
samruby82 3 years ago