opengl es iphone port from objectiveC to C++

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Uploaded by on Oct 6, 2008

This is a combination of the work seen in the previous videos. Gravity simulation, collision detection and response this time with the loaded meshes and lighting and textures. This is after the code was ported from objective C to C++ we see a dramatic performance increase.

Not ready to post the code but I can tell you that i just used the standard cocoa touchesBegan, touchesMoved, touchesEnded, touchesCancelled actions then delegated to some c++ code for the modelView matrix transformations.

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Uploader Comments (samruby82)

  • thanks, see updated description :)

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  • a bit average. looks like a tutorial i've seen somewhere

  • Hi,

    Good job, Would you like to share me how to code the Cocoa touch zoom and the object moving?

    thanks... = )

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