Kinect Mocap - Skeleton walk animations in UDK

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Uploaded by on Mar 28, 2011

Some animations i did with Kinect Motion Capture. Done through Brekel Kinect, Motion Builder and some tweaks in 3ds Max. Head and Jaw have baked physics. Stuttering is on purpose.

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Film & Animation

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License:

Standard YouTube License

  • likes, 4 dislikes

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Uploader Comments (Davision3d)

  • Pretty cool. Is this streaming live into UDK?

  • @GeoffRichardson

    no, its just imported into UDK

  • Holy crap! All you need is a kinect to do motion capture?! Explain if possible. : o

  • @ChineseEngineer

    yea and some programms. Mainly brekel kinect, brekel.com. Under tutorials you will also find a good video tutorial.

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All Comments (6)

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  • where did you get the mesh/Bvh ? Thx

  • its ... ... ... cute

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