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A GUIDE TO THE BEST PC GAMES 2007-2008 rpgs (part 1)

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Uploaded by on Jul 18, 2008

A guide of my own personal opinion for anyone who is having trouble choosing what role playing game to subscribe or buy for their PC.

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Gaming

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  • likes, 48 dislikes

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Top Comments

  • dmc4 is not an rpg

  • i think devil may cry is more ACTION that RPG

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All Comments (132)

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  • THATS LIKE SAYING NINJA GAIDEN IS AN RPG TOO RIGHT? RETARD!

  • RU FUCKIN HIGH? DEVIL MAY CRY IS NOTTTTTT AN RPG U CRACKHEAD!

  • The best RPGs are like Diablo 2, has a story, an atmosphere and and open ended feel to it..so things don't stop evolving after you finish the entire campaign.

  • @HardWarUK Every game has a story, but not every game tells it well. If you look at the archetypal pencil and paper RPG's you will see that they always were linear, although players had the option to deviate. But every roleplayer will emphasize that a good game session had a great and well told story, not that the DM left them to run around aimlessly. Making an RPG as a sandbox game is one way, but it is not the only way, and it certainly isn't the classical way.

  • @peri2502 Your so right, you can always tell a story better in a linear game than an open world game. Point and click adventures are the opitimy of this, with some of the best stories (The Longest Journey, Syberia, etc) and that is because the adventure genre was the most linear. So Mass Effect doesn have a great story, but that's because it's not an sandbox RPG, it is a fairly linear action adventure. You talk about story being most important, but EVERY game has a story, so it's a mute point.

  • @HardWarUK because they really sucked me into the world. Of course, it would have been nice to be able to explore the galaxy more, but there is always a trade off. If you look at a game like the Elder Scrolls series, you had a huge world to explore, but the main storyline really wasn't all that involving or gripping. Personally, I prefer a well told story to the ability to roam around freely.

  • @HardWarUK In my opinion RPG's have always been linear to a degree...which is required, if you want to tell a story. In games like Ultima, you just had the option to roam around as you wish until you pick the thread back up. And while I basically agree with your underlying criticism that modern RPG's don't offer much in terms of exploration anymore, I think that storytelling is a far more important factor in an RPG. For example, I think that the Mass Effect games are excellent RPG's...

  • @peri2502 Exploration has always been in RPG's throughout history. Let me put it another way - if it's not open world, it must be linear, and since when have RPG's been linear? All the Elder Scrolls RPG's are open world, all the Wizardry RPG's are, all the Ultima RPG's are, all the Gothic's RPG's are, all the Fallout's RPG's are, etc. Only from 2005, when the 'multiformat' market has arrived have we started arguing that RPG's can be linear to support action-adventures like Mass Effect, etc!

  • @HardWarUK I don't see how a sandbox world is a factor of an RPG?

  • Man...He dont Understand what is RPG gameplay...

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