Killer 7 E3 2003 Trailer
Uploader Comments (TheWinterWolf)
Top Comments
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See, the rails contribute to the meaning of the game; that you actually aren't in control of your life, that you're just a pawn in a grand chess game. In my play-throughs I never once found myself thinking "Man, I wish I could go over there, damn this rails system!"
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The reason why it got such bad opinions is because of the different way it controls. "Rails" are hated because they give less sense of explore. But the rail system in this game worked perfectly because it's different style. The story is confusing but great that gives it it's own purpose. This game is very unique, and that no other game came be compared to this.
All Comments (85)
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sorry... what?
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@EvilUser which really sucks, because we see a trend of generic FPSes and "overtly Japanese" games out. If somebody with the ability to tell an intricate storyline that makes the player think about the game they just played could step in, we'd have a lot more of these interesting games. But that's the market I suppose, if I were a more dedicated person, I'd love to change that - grab Hideo Kojima, Suda51, and Shinji Mikami - lock them in a room together with pen & paper, and see what happens.
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@Momentum139 lol thanks. I would love to but don't really see getting anywhere any time soon at least. I could at least try as a hobby with Game Maker, but it seems like you'd have much more freedom with whatever big companies use to develop their games.
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@EvilUser please consider a career in video game design.
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theres no way to get a copy of the beta?
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that specific scene with dan and the first heaven smile seems like it has gone through alot of changes
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@Dovieandi23 This comment's pretty old but I figured I'd reply. All the references to chess seemed to me to be a metaphor for inner being. Emir was delusional. Harman and Kun were the light and dark sides of his personality. Kun won the last game of chess, thus Emir's appearance at the end of the game. Heaven Smile could also be a form of denial, and once all were eradicated, Emir learned the truth about himself. However, with others like Matsuoka, the same kind of struggle would go on
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@Dovieandi23 Not really. But certainly, they can be seen as a comment on the way other games work. In a lot of adventure games, you can only go on a certain path, and everything else is covered up with invisible walls. Killer7 criticizes and avoids the invisible walls syndrome by taking away the illusion of free movement.
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its cool seeing the way it used to be. easily one of the greatest games ever made
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KUN lun vs Travis touchdown?
That's the only problem with Killer 7: after playing through a level you're like "WTF happened?"
TheWinterWolf 4 years ago 3
Because they didn't like it?
TheWinterWolf 4 years ago