This was all made using only wiremod. No secret lua bullshit or whatever. The parts used were two expression2 gates, a pod controller, a cam controller, and an amazingly comfortable chair. Lots of ...
This was all made using only wiremod. No secret lua bullshit or whatever. The parts used were two expression2 gates, a pod controller, a cam controller, and an amazingly comfortable chair. Lots of math was used in order to make this work. I still don't entirely understand some of the functions in expression2 but I'm becoming more familiar. I'm going to try to figure out the CPU soon in order to do looping and be able to have direct access to the data of an entity.
The thing works by utilizing a flycam which is made possible through the cam and pod controller for display and input respectively. The entity is found by using the ranger function of the expression gate. After it is found, it enters grabber mode in which a radius and other values are calculated in order to move the object around. The object is kept in place using a PID function I stole from zentiger found here http://www.wiremod.com/forum/83003-po... I do understand how it works now and will make my own the next time.This one could probably use some improving anyways althrough it seems to work well for the most part although it does run into problems in some servers.
There are a few special features it has as well which are shown in the video.
- Right clicking (or your secondary button) while holding an object will blast it forward. - Pressing down shift will greatly increase the acceleration of the camera. - Pressing R will toggle a field of zero gravity with a radius of 1000 units at the point the camera is looking at.
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i dont want code but how did u make it so the cam coonroler moved like that like in no clip i know it expression but how did you do that you are a pretty skilled coder
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I couldn't want an E2 code more badly, this looks epic. :D
Your a god.