EdgeBomber is an interactive installation / a "Pervasive Games"-experiment. The player uses tape, stickers and scissors to create his own playground on a wall. The system grabs the scenery and creates a virtual level for our jump'n'run video game. The grabbed playground is extended with items and enemies and is projected back to the original scenery. Thus a mixed media / augmented reality level is created, where our hero "Oskar" has to resist the attacks of hubert and the evil sausage. The game creates a mixture of reality and virtual game, the creation of the level is part of the game.
visit http://www.edgebomber.com
EdgeBomber was developed at artist residenca @ZKM Center for art and media
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