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Tekken 3 PS1 vs. Arcade

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Uploaded by on Jun 30, 2008

I've made a clip and splitted it into half, PS1|Arcade. As you can see there are differences in the backround. The PS1 uses 2D images in a 3D environment and the arcade version has real 3D backrounds. Nevertheless the home port was not perfect, but very good converted.

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  • The only thing is the background and color.

  • Namco did a really great job porting Tekken 3 to Playstation. Just a curiosity - have you ever seen it runnin' without the Gouraud shading? It really DOES wonders in terms of the characters look. That's why Tekken 2 looked so blocky compared to Tekken 1. The former used flat shading.

    Regards.:)

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  • The arcade is more defined and contains more polygons. One example would be the building columns which are more rounded 3D objects spaced apart in the arcade but are kind-of flattened/smashed together on PS1. If you pause it each time where the sky/clounds are visible you can see how the PS1 image is more blurred/pixelated. As others said, Namco did a great job putting a game that ran on hardware with more power onto limited specs while keeping a solid/smooth framerate.

  • It's so awesome 'cuz arcade was based on psx hardware

  • Better textures on arcade

  • Affine texturing on both?

  • Arcade version is more colourful + 3D background. That's all the difference

  • its a perfect comparison at 1:01 or 1:02

  • It appears that the characters have a barely noticeable polycount increase for the PS1 version, though I may be wrong

  • @was1231000 Watch carefully arcade version building are separate with moutain and cloud,that mean it got two layer. PS1 version they all stick together ,only 1 layer.

  • @uouvictuorxD No, ps1 is base on system 11. Watch carefully arcade version building are separate with moutain and cloud,that mean it got two layer. PS1 version they all stick together ,only 1 layer.

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