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Carrara 8 Puppeteer.wmv

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Uploaded by on Apr 28, 2010

Puppeteer in Carrara 8. Great posing tool.

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Science & Technology

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Standard YouTube License

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  • I think C8 implementation is not as good as Daz Studio so I make animations in DS, export as poser file with Daz "Poser Format Exporter" plug in,then import pz2 file into Carrara.

    Big advantage is DS Puppeteer has a simple layer function so you can for example do animation for Head then Mouth then Eyebrows or whatever you want - When you save, it combines them all. Much better when trying to coordinate the various parts of the character. Its Simple and Daz seems to work faster than Carrara.

  • @kendahke I believe he placed his dots like that so he could use a easy curving motion for his mouse,the order you put your dots doesn't seem to matter..

  • The original software demonstrated to me many years ago showed the advantage was for performance animation, as opposed to the studio pipeline of animate-tweak-render. Dots were laid out all over the place in what might appear as random. To the puppeteer they offered a quick way to get to a number of poses quickly, their combination allowing character performance.

  • This is with Carrara 8 only, right? ... not 7....

  • Can anybody help me out here? I can't find that tool tray. I know it's under Assemble, but in the tool box on the right side of the window, I don't see "controller" How do you get there?

  • are the dots read in any order or do they have to be placed vertically with a curve at the bottom? Meaning, if I decided to put the dots in horizontal order left to right then right to left, would that matter? Your tut doesn't make that clear.

  • So is this only in Pro or is it in normal Carrara 8 as well?

    So, can Carrara also see, and use, the morphs that Poser can see?

  • This looks to me like pose to pose animation without the advantage of IK. The traditional timeline offers a lot more versatility unless there's more to this set up than you've demonstrated.

  • Does the Puppeteer grid expand? What happens when you get to the bottom of the grid? Say you had a lot of complex moves over a longer time frame, how does that work, as the grid looks small.

  • You should have shown the final full animation with all the movements incorporated.

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