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Halo 3 - New Map called Ghost Town

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Uploaded by on Feb 21, 2008

http://www.prankcalls.tk
Q: What did each of you do on Ghost Town?

Vic: We split the map up into so many tasks that it became more of a collaborative effort than anything else either of us had ever worked on. It's a small map comparatively speaking, so there were some challenging aspects- like who's working on those polys over there? And hey I want to do that little part here! There are very few things that either of us can't do, but we resolved to go with the idiom that I would direct the artistic direction and Cameron would take charge of the layout. Cameron's heaviest influence was designing the blue base, the greenhouse building, and all that beautiful rebar. I worked on modeling the main areas around and inside the central building, the debris and damage everywhere, and placing all the vegetation throughout the map. We took turns modeling, painting, and detailing the terrain and the cliff walls.

Q: What's the fictional premise behind Ghost Town?

Vic: Ghost Town is the fragmented ruins of a small 24th century water purification complex that geographically lies just North and West of the jungle foothills hydroelectric facility from the Sierra 117 mission. The well-protected facility built into a shallow ravine was once home to the Global Water Campaign, where the still somewhat-pure Kilimanjaro meltwater was transported via pipelines from the river and directed to this small outpost where it became further purified, and then transported via GWC trans-African pipelines along the Tsavo Highway for distribution throughout the entire continent.

Q: Was there a hook that led to the map's initial creation?

Vic: Yes and no. Steve Cotton started out with a very rough mass of spaces that were insanely fun to play in, and then Cameron and I were left with our imaginations running wild and our spirits ablaze, only to find ourselves pounding our heads against large heavy things. There was blood. When we got started on the map it was literally a group of boxes posing as buildings and feeling like swiss cheese. Some of the guys during our early playtests (not sure who) started calling it "The Ghost Town Map" and it totally stuck, even after a brief effort to rename it Mortar. is this something I should mention? how about "Some of us were affectionately calling it the Counter-Strike map."

Q: From beginning to end how long did Ghost Town take to complete?

Vic: The first massed out models were created in mid-September of 2007 so it's been about 4-5 months.

Q: What's the nuts and bolts premise behind Ghost Town in terms of gameplay?

Cameron: Essentially Ghost Town is an asymmetric map designed for 4v4 encounters, it's meant to be a strong infantry map where you get a nice range of close combat and longer range. The spaces are set up to allow two to three person squads a good bit of operating room and several tactical options.

Q: What gametypes is the map designed for?

Cameron: As an asymmetric map it's designed for things like One Bomb, and One Flag, it also creates a great environment for FFA and team slayer. Overall though, the map is more general purpose and of course balancing is done with an eye towards our more popular game types.

Q: It's a brand new map, but does Ghost Town remind you of any Halo CE, Halo 2 or other Halo 3 maps?

Cameron: From the earliest iterations it had some elements that reminded me vaguely of Lockout, visually it has some elements similar to Warlock and Sanctuary, and it also pulls from Sierra 117 and Crow's Nest from the singleplayer. Overall we really wanted to define a distinctive look for Ghost Town that strays outside of somewhat more traditional Halo environments.

Vic: It reminds me a little of the destroyed stuff I did on Warlock for Halo 2 - That's still one of my most favorite maps, at least ones that I've worked on. I cannot deny that there's a little bit o' Warlock in Ghost Town, I just won't say what or where. And no, there are no bats in it.

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Top Comments

  • right about when the legendary map pack comes out the heroic will become free

  • I have a 360 & a ps3. I think the 360 is better all around. There are more good games/online gameplay. However the ps3 has the capability for better graphics in some upcoming games like the new grand turismo! But 360 has good games to come as well. I like them both the same

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All Comments (49)

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  • alredy out

  • but after a while hey will be free

  • Wow nice map I buy thid map must have it!

  • When do these maps come out?

  • No, I think they are 600 Microsoft points.

  • stop cussin' each-other out about stupid consoles. It's just a form of entertainment. Stop arguing and grow up.

  • when r th3 maps 4 free?

  • I agree i also have both consoles and xbox has much lre to give online.

  • Shut the Fuck up you loser. NONE of the things you have listed are even close to being acceptable. Xbox 360 has WAY better games than PS3. Even the Regular Xbox has better games. You're probably just jealous because you don't have one. Don't comment on things that you don't like.

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