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Everquest 2 Shader 3.0 Slideshow, Part 1

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Uploaded by on Jun 29, 2009

Here is the first part of the Everquest 2 Shader 3.0 upgrade Sideshow that was shown at the 2009 SoE Fan Faire.
You can see real screen caps by going here:

http://preview.tinyurl.com/EQ2-SM3

That is a dev track of Imago-Quem the dev talking in the video and the one implimenting this change, he has posted a TON of screen caps and is very open about what is going on with this change.
::EDIT::
The Shader 3.0 Upgrade many of the systems the currently use Shader Model 1.0 to using Shader Model 3.0.

This video also includes some shots that show of both the New GPU shadows system, and the SM3 Upgrades wich also uses Shader 3.0, this system was added in the last Live Update(LU52).

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Uploader Comments (kelaEQ2)

  • When I enable 3.0, I dont get any shadows

  • @Geck211 You may want to post on the official boards about this, but I think you may have to have GPU shadows enabled as the old CPU shadows use Shader 1.0 while the GPU shadows use Shader 3.0.

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All Comments (62)

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  • Funny how over 2 years later and they still haven't fixed Shader 3.0.

    I turned it on for the second time after turning it off some time ago due to the failed textures, etc and while inside my New Halas home the floor would be transparent with me seeing the ocean and icebergs below me.

  • lol @ at the crowd. Bunch of sados.

  • WOW

  • OOwoWOOWO owooooo wooooo OO OO OO O all you hear from the crowd ahaha i laughed.

    But seriously awesome stuff!, might give it a go again :D!

  • your right my mistake on the math, the dev that is speaking in this footage has stated he is working on Ten Year old code, that would put it around 2000, but would still be developing for DX6(as DX7 was ME exclusive), and they wanted it to be as backward compatible as possible, and even back then remember you needed a very high end computer to run it well.

  • EQ2 was not being developed in 1998.. EQ1 had just released or was about to.

    SOE just isnt a very smart company.

  • Actually they where, remember the game is nearing is 6 year of release, and it was in development for almost 5 years prior to that, So we are talking 1998 time frame, back then it was all about ever faster CPU Core speeds, and DX 6 had just come out. GPUs where still called Graphics ACCELERATORS as most of the processing was still done on the CPU, and they also wanted to build in SOME backward capability. Looking back now it was obviously wrong, but at the time it looked like the safe bet.

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