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Maya Modeling Basics: Airplane pt. 10

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Uploaded by on Oct 2, 2008

In the final video of this series, Andrew Klein (www.andrewklein.net) introduces the combine function which unites the two halves of the model, as well as the snap to grid functionality allowing verticies to be stuck to the centerline. From there, the tutorial examines how to merge components, and finally how to create a ready-to-animate propellor.

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Uploader Comments (slorpthegillman)

  • Great tutorial, thanks. FYI the propeller you made won't fly; they needs to be slightly twisted in order to move air. :) 

  • @reachtt yeah yeah i know

  • I'm on a MacBook Pro, how do I move the pivot with no insert button?

  • ah, a fellow mac user! the Home key performs this function on the mac

  • But on MacBook that entire side of the keyboard isn't there because it's a laptop, no home key or end key or numpad or things like that, the keyboard ends at delete :S

  • well you don't use the trackpad, you bought a 3 button mouse. You need to buy a proper keyboard then as well.

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All Comments (20)

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  • thank u....looking forward for some more tuts...

  • Great tutorial. Thanks!

  • Such a good tutorial, it helped me so much. Thanks!

    

  • thanks for this detailed tutorial, your effort is appreciated.

  • Thank you very much for this wonderful tutorial. I'm a super noob in maya but i find your tutorial noob friendly.

    Do you happen to have the link of the airplane blueprint? I think it is better to follow this tutorial by using the exact reference. Thanks and and more power! Kudos!

  • I am new to Maya and Found this Tutorial and am going to use this because out of all I have watched this is the best simple instruction on such  a technical art program.

  • @Esoremada I got an old performa with softPC on it and it came with a cheat sheet of PC shortcuts like that...Lost the sheet but I had written it down in my Maya book...

  • Wow, sonicmustangs, that's the best tip anyone has ever given me on YouTube. How did you find this out?

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