Head tracking + opengl used to augment the traditional desktop space by considering the real screen as a virtual aperture on the face of a cube that extends behind it. By moving the head, the user can focus naturally on each of the inner faces of this cube, place icons and leave opened applications there.
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For more: http://www.k2.t.u-tokyo.ac.jp/perception/ParallaxAugmentedDisplay/index-e.html
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Student project proposed by Alvaro Cassinelli; First prototype by Emiro Tsunoo (under Processing), project supervised by A.Cassinelli and C.Reynolds.
With a better tracking system that can do it in realtime you could even have it truly feel 3D like the stuff Johnny Lee demo'd
TiagoTiagoT 6 months ago
@TiagoTiagoT it does look 3d for one user at a time
alvartube 6 months ago
@alvartube Really? it looks so stiff and laggy in the video...
TiagoTiagoT 6 months ago
@TiagoTiagoT that's right, it was an early proof-of-concept prototype and tracking was slow. I see what you mean now: to "truly feel 3D" you need high speed feedback. Very true. The reason I did not bother optimizing things is that there was an explosion of similar concepts and prototypes at the time (including of course Johnny Lee great demo). But I am working on related things - see for instance the "volume slicing display" (next step is to do head tracking too).
alvartube 6 months ago