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Xpilot-AI Genetic Algorithm

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Uploaded by on Apr 4, 2010

Connecticut College Computer Science - Evolved control of an Xpilot agent, using a genetic algorithm.

http://www.xpilot-ai.org
http://cs.conncoll.edu

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  • @Iridos0815 : it's likely that the program you see playing is the product of a genetic selection system; it probably isn't breeding smarter logic in real time.

    This is just speculation, though, since I am not the author and have not seen the code.

  • mh, cheat? I remember those from 5 years back (when I was still playing) and they didn't do anything much but mill around and turn. Definitely didn't get better as quickly as this...(or at all?). Improvements since then?

    Also: why do they keep spinning when there's nothing to do?

    Hm, one more thought - did you try them on the cannon-dodgers map? I actually had written a little peace of code that would evade a single bullet, which worked pretty well in there (save for wall-collisions)

  • What, no gravity? :)

    I toyed with the idea back in university.

    Some suggestions - give the ships personalities with their own shapes. It's easier to tell them apart.

    Give some more detail on what you are doing and how you've done it. I would be really keen to see how good the pilots can get and what their control code ends up looking like, how often they sense the other player's location etc...

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