Character Bibles, Focusing Eyes, Business vs Art, Writing for Animation, Comics and Video Games

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
1,710
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Feb 16, 2011

Welcome to another tutorial for you Animators, Artists, etc will have to learn. This week I speak on Writing for Animation, Comics and Video Games. Show how to focus on drawing eyes, how to interpret between Artist and Writer when working and what companies look at money-wise, when creating a character or story.

  • likes, 1 dislikes

Link to this comment:

Share to:

Uploader Comments (EventStatus)

  • Wow this helped me alot!

    Thank you

  • @lifefire940

    No problem, glad I could help.

  • I gonna go push the red buttion now :D

    *Ka-Boom!*

  • @ReiaSage

    Congrats, you just leveled a small city somewhere lol.

Top Comments

  • Akira.....Ghost in the shell...... And CowBoy bebop, combined........ *MASSIVE NOSE BLEED* FRIGGEN EPIC! Hey, here's an idea, why dont you create a web series? Who knows, maybe someone would want to buy it.

Video Responses

see all

All Comments (67)

Sign In or Sign Up now to post a comment!
  • @EventStatus haha very true

  • @DPWGaming

    Actually, that MIGHT work lol.

  • @KERWIN4619

    I don't have a problem answering more questions, but the book is only from a writing aspect and covers mostly everything I speak of. (not much on character bibles) Like I said, it's slightly out of date, but it's very accurate in what it gives you. It teaches you all the structures of writing in those industries step by step.

  • @Y2kain2

    Sounds like a good plan, but like I said my time is limited. If you get a quality team together, I can always let you guys know what to expect. Teams are ALWAYS better then one man guiding the ship. It also depends if you have the right equipment (light tables, etc)

    Writers

    Artists

    Inkers/Colorists

    Storyboader

    Director

    Letterer

    It helps if artists can do more than one of those jobs. Also, I'm glad you're liking the book. It will definitely help you.

  • @MrDenbrun

    Simplify if it need be, but always show the "meat and potatoes" so to speak. Covers are like giving people/companies eye-gasms. Once they're hooked, then hit them with the synopsis, characters, etc.

  • @zeroslashj

    No problem, character bibles are VERY important in the animation process. It's quite hard work, but artists have to do these things to get ahead.

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more