Attaching 3D models to the Jaw node in iClone 3.0

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Uploaded by on Sep 4, 2008

Today's tip shows just how easy it is to attach 3D models to the Jaw Node, which is great when you require an object to react to the facial animation of a character. In iClone past, there was really only one way to create any sort of facial hair, this was by painting it directly onto your head images. Now there is a more practice solution to the once trouble-some issue. Visit www.iCloneTraining.com for more information.

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  • where i can some like this man or arabic characters if you can help please replay me

  • Kewl lol :P

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