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GP Advance [GBA - Cancelled]

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Uploaded by on Oct 10, 2010

GP Advance was a Formula 1 game built by Prograph Research around their 3d engine called DR Advance in 2003.
As you can see from the video the italian developer coded an impressive engine capable of features more inline with a PS1 than a GBA.
Sadly seems no publisher was interested in it and the game was never released thus the promising DR Advance was never fully utilized in a commercial product.

DR Advance features:
- 3D Real Time Engine
- Over 2.296 texture mapped polygons on screen at 20fps (more than 45.920 polygons per second!) with 100% screen coverage!
- Optimized geometric engine
- Perspective correction
- 3D cameras engine (infinite numbers of camera)
- Mip mapping and textures LOD features
- Multi texture supported
- Motion capture animation supported
- Transparency effects
- Fog effect
- 3D models LOD
- Hidden polygons optimisation
- Environment mapping
- PVS Engine
- Many convert and scene optimaziation tools
- Particle system, texture animations, lens flare and, etc.
- Complete 3D sprite support (with stretch, transparency, real time scaling)
- 3D SKY BOX support
- FULL Maya™ models export (in-house tools and MEL Plugin)
- FULL Maya™ features supported (mapping, path and more)
- FULL Maya™ animations export: motion capture animations, morphing animations.
- Totally written in assembly!

Future implementations of the DR Advance © 3D Engine:
- 15 Bit support
- FULL Maya lighting effects (via optimized gouraud shading)

Supported game types:
- Racing games
- 3D Shooters
- 3D Arcade adventures (like Tomb Raider)
- Arcade adventures (like Resident Evil)
- Shoot'em Up
- Platform games

Note:
The original video is taken directly from a GBA so the native resolution is 240 × 160 pixels.
Youtube resized to a bigger resolution so the video is more pixellated than what it would look on real hardware.

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Top Comments

  • Why was it cancelled? It looks pretty cool, good graphics for the GBA>

  • That looks good for gba

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All Comments (10)

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  • When your textures are so bad, why even bother texturing and not just go with flat polygons, which are going to save a buttload of clock cycles and perhaps run at a reasonable framerate.

  • Heh. Almost as good as the NDS.

  • @johneymute You mean like a graphics accelerator?

  • @johneymute look..ps1 lacks a exclusive 3d engine as gba...what counts here is resolution to demand better and polished 3d graphcs.

  • Reminds me of F1 1998 Game...

  • the more ,m thinking about it,the more i realize that it is pretty obviousely that the gba can do real 3d,becouse it has a 32bit proccesor,it,s true that it lacks a 3d chip but the proccesor can all do 3d by itself and then renders those 3d images to their 2d video chip,the only downside is that there is not much power left for other things.

    if nintendo had put a 3d chip inside,the gba had way more power left for other things.

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