3D Flocking Behaviors for Autonomous Agents in XNA
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Uploader Comments (jstoecker911)
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All Comments (6)
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with a lot of design programs needed i guess
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Nice, maybe slow them down a little and they will look a bit more natural I think..
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Hey, the video is really good. I always enjoy watching 'boids' and flocking algorthyms
Nice work :)
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Hey do you have source code? I am working on something similar but am having trouble with 1. Wandering and 2. Calculating the rotations in 3D. (2D is easy!). I've tried all sorts of things including quaternions, but nothing looks right
skooter500 1 year ago
@skooter500
@skooter500
Yes, it's part of a larger program. It looks like this was written almost 2 years ago so don't expect the code to be super nice, but try searching for "envsim xna" and it should come up at the top.
Cheers
jstoecker911 1 year ago
i got a cracked fraps version! and omg is this made in only C# with xna framset? what do you need to make such models?
inflamezz7 2 years ago
Yep, just C#/XNA. The world is not a model. The flocking stuff here is part of a larger project to create a 3D environment with the sky, terrain, water, etc.
jstoecker911 2 years ago