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2D Skeletal Animation Editor with XNA

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Uploaded by on Dec 10, 2008

2D prototype skeletal animation editor using XNA 3.0

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Science & Technology

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Standard YouTube License

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Uploader Comments (drdrekec)

  • How is this coming along? I would be very interested in trying this.

  • This is my "private" editor which is developing slowly in spare time. I am almost finished with

    ANI recording and ANI playing, but it's not very user-friendly at the moment.

    From technical perspective:The goal of the project is to export one texture and one skeleton with multiple animations to XNA, where each part of the skeleton (head,arm,leg...) represents one source rect from texture. The result will be characters..., with different height,weight,color...

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  • I'm planning a 2d-game and i want to use skeletal animation for characters.

    have you got any information (tutorials, books,source code,...) that could help me?

  • I implemented a similar system (with a much less snappy editor, mind), and I have to say this looks quite good. I'm intending to rewrite my own system in the next little while in order to address some technical and pipeline deficiencies, and I very much doubt that my rewritten editor will be so usable. Good job!

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