I'm always been fascinated when I see a game developed with a tool it's not meant to be developed or designed with. Tiltor is a puzzle game, developed with Adventure Game Studio (as its name would suggest, is designed for point'n'click adventure games). In Tiltor, you must get the red block through the warp to get to the next level. This is achieved by rotating the level 90 degrees, either left or right, to make the red block fall in the desired place. The game takes a while to gain momentum (the first levels, even for beginner levels, are very, very straightforward) but eventually starts to become a more satisfying puzzle experience.
http://www.bigbluecup.com/games.php?action=detail&id=788
On Indygamer October 02, 2006: http://indygamer.blogspot.com/2006/10/tiltor.html
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