pureLIGHT work flow overview

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Uploaded by on May 22, 2009

Here is a quick overview of the features and work flow used with the pureLIGHT global illumination application.

Category:

Film & Animation

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Standard YouTube License

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Uploader Comments (pureLIGHTTech)

  • This is a static lighting solution. Animated meshes would have to be lit with dynamic light. In the engines we support we blend lightmaps with dynamic lighting.

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All Comments (4)

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  • ALL games actually are using lightmaping, there is one thing called "LAYERS", allows you to cast shadows and light to some object s and others not, the lightmaped object does not receive light and shadows because those are in the texture, the animated chars do receive them....

  • Hi guys!

    Just sharing some thoughts on the tech.

    It looks cool, and renders in great quality, but iterative rebuilding of lightmaps? Come on... And what happens with animated meshes and lights? Do you have any solution for that? Without that, it's nothing better than the standard solutions.

  • cool ^_^ i'm not developrt.... but map "Hanging Gardens" is very cool...

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