Deep Augmented Reality?
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Uploader Comments (naus3ayt)
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This was actually something that I raised to one other Kinect hacker on YouTube a while back concerning this. It's called occlusion, and there are a few other videos demonstrating Kinect AR occlusion. I think markerless occlusion AR like yours could be useful for, say, creating AR interfaces with which we could type, like those old Japanese videos of AR-based keyboards.
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Dude this is just PURE awesomeness!
I have a kinect and at first i thought this vid was again something like eye-toy (remember that? ;D) But its with kinect!
what software do you need to do that?
BiggBenn56 11 months ago
@BiggBenn56 thanks :) this demo was coded in c++/OpenFrameworks; it uses libFreenect to speak to the kinect and openCV to handle the depth segmentation.
naus3ayt 11 months ago
@naus3ayt
hi, is the source of this project available anywhere?
xSacha 4 months ago
@xSacha not the one from this particular sketch; I'm working on a newer, more articulated version and when my current project will be over I'll probably publish a few snippets.
Anyway, if in the meantime you want to try something similar, here's what I did:
- segmented the depth data at a certain depth and extracted a contour (highlighted in the top right box)
- used the contour to mask the rgb image (using OpenGL blending)
- created the 3d scene with the sphere, added some basic physics
naus3ayt 4 months ago
@xSacha - if the the sphere has the same Z of my user pool, I checked for collisions
- finally I blended background, masked images and 3d stuff together
naus3ayt 4 months ago