Deep Augmented Reality?

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Uploaded by on Dec 1, 2010

testing the idea of a markerless augmented reality system that is aware of depth (ie: you a foreground and a background). uses the kinect, openCV, OpenFrameworks

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Uploader Comments (naus3ayt)

  • Dude this is just PURE awesomeness!

    I have a kinect and at first i thought this vid was again something like eye-toy (remember that? ;D) But its with kinect!

    what software do you need to do that?

  • @BiggBenn56 thanks :) this demo was coded in c++/OpenFrameworks; it uses libFreenect to speak to the kinect and openCV to handle the depth segmentation.

  • @naus3ayt

    hi, is the source of this project available anywhere?

  • @xSacha not the one from this particular sketch; I'm working on a newer, more articulated version and when my current project will be over I'll probably publish a few snippets.

    Anyway, if in the meantime you want to try something similar, here's what I did:

    - segmented the depth data at a certain depth and extracted a contour (highlighted in the top right box)

    - used the contour to mask the rgb image (using OpenGL blending)

    - created the 3d scene with the sphere, added some basic physics

  • @xSacha - if the the sphere has the same Z of my user pool, I checked for collisions

    - finally I blended background, masked images and 3d stuff together

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  • This was actually something that I raised to one other Kinect hacker on YouTube a while back concerning this. It's called occlusion, and there are a few other videos demonstrating Kinect AR occlusion. I think markerless occlusion AR like yours could be useful for, say, creating AR interfaces with which we could type, like those old Japanese videos of AR-based keyboards.

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