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UMvC3 - Freaking Sorcerers, How Do They Work? (Dr. Strange Glitch)

maziodyneMVC maziodyneMVC·43 videos
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Uploaded on Dec 5, 2011

Strange/Doom/Strider corner combo into Astral Magic that uses both Plasma Beam and Vajra assists... and the first ever Strange glitch involving 2Y Grace hitting the opponent over and over.

I don't know exactly how it happened, and it happened pretty much unexpectedly so I didn't have my camera at the ready unfortunately. I was practicing the corner combo in this video here, messed it up (I do know it was before or during the part with Strider assist), then noticed the Grace of Hoggoth glyphs did not disappear when I used Flames of the Faltine. I think I had Eye of Agamotto onscreen when it happened, not too sure. I backed off to take a break for a while, when all of a sudden Wesker was getting hit by 2Y over and over. o__O apparently super jumping causes the glitch to stop.

IF YOU CAN REPRODUCE THE GLITCH, HIT ME UP WITH A VIDEO RESPONSE OR PM ME ON SRK! :D

combo notation:
cr.L, cr.L, st.M, st.H ~ Impact Palm xx Grace of Hoggoth L, Grace of Hoggoth L, [Mystic Sword L, dash forward, Impact Palm (call Doom assist on third IP)]x3, jump forward, j.M, j.M, j.H ~ Air Impact Palm, st.H ~ Impact Palm (call Strider), S SJC Eye of Agamotto, Impact Palm, Flames of the Faltine (2Y), Eye of Agamotto, Impact Palm xx Fly, fly up, Air Impact Palm xx unfly, land, Impact Palm xx Astral Magic [or Iand, Impact Palm, S SJC SoV]

trickiest part is hitting the 2Y Flame just as EoA ends so that the opponent goes into the untechable knockdown state. don't cancel it, but wait a split second after Strange says "Palm" then input FoF.

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Uploader Comments (maziodyneMVC)

  • RoTeNdO

    Hey, after trying... I was not able to repro this bug. After another quick observation of the video, the bug does not occur directly after that combo. If you look at 0:31/1:10, you'll see that the data has been reset. MAX DAMAGE now reads 767,2000 instead of the 1,233,300 from the 80 Hit Combo.

    Another observation should tell you that it probably occurred after the 102 Hit Combo. Did you remember what other combos you did after that? Without that information, no one can really reproduce it

    ·

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  • maziodyneMVC

    yeah it happened AFTER the combo in this video. I was trying to test the damage of SoV-Sphere Flame DHC. I think I got to the part with Strider when it triggered. not playing atm but I suspect it has something to do with with the knockdown properties of 2Y and Vajra assist conflicting or something. I'll see if I can get it to work

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    in reply to RoTeNdO (Show the comment)
  • maziodyneMVC

    techno remix gooooooo

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Top Comments

  • Naok1

    Dammit ugh ugh ugh dammit dammit LOL

    · 18

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  • ClaTheNinja

    Show this to Desk. He'll figure it out in a heartbeat.

    · 18

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All Comments (30)

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  • Kenshin6321

    lol no need to defend crapcom, I was just being ignorant lol. Almost every game has a glitch or two, so it's no biggy

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    in reply to JediLink123 (Show the comment)
  • JediLink123

    Stuff like this is hard to find. It's really not Capcom's fault that they never detected this.

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    in reply to Kenshin6321 (Show the comment)
  • RohGamer

    Because no games can have any kind of programming issues.

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    in reply to Kenshin6321 (Show the comment)
  • Kenshin6321

    UMVC3, it's so perfect, they really made sure there were no gameplay issues like glitches or anything before they released it. Just ignore the 30+ glitches already found, and it's perfect.

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  • EviltoasterofFP

    I'm gonna take a guess and say no one's figured it out yet

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  • budojon

    wow cool combo !

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  • Chariset

    Strange: Hm.... the spell's not supposed to work that way. Should I do something? Nah, he probably deserves it.

    ·

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  • cheesewheel

    What is this black magic fuckery?

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  • AzumangaFan13

    Not for nothing, Wesker's noises with the Grace hitting him was a SICK beat!

    ·

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