This is an updated version of my character modeling/texturing/shading demo reel. The major changes from the last version include removing the textures from the Protoss and Monster, adding occlusion passes for both, and removing the One Giant Leap clips of the Snake.
Uploading this to Youtube has compressed the video quality quite a bit, and the text is hard to read, so here's all the information listed in the video:
-Monster-
Base poly count: 6,650
Displacement map: 2k
Programs used: Maya, Photoshop, ZBrush
Rendered with Mental Ray
-Protoss Zealot-
Character base poly count: 9,674
Displacement map: 2k
Armor base poly count: 11,416
Character total: 21,090
Programs used: Maya, Photoshop, ZBrush
Rendered in Mental Ray
-Snake-
Base poly count: 1,728
Programs used: Maya, Photoshop, Deep Paint 3D
Rendered with Maya Software
Music is "Perilous Journey" from the Halo soundtrack.
aaaaaand kill render time hehe :P
DJStry 2 years ago
I think your models need more zbrush love and if your rendering in mental ray place your models on a base or a ground and use photons, final gather, global illumination, and imaged based lighting. That will really use mental ray for all its worth!
Verstacalisto 3 years ago
great design are you plaining on making a game
alston2reel 3 years ago
awesome
pwnedlifexx 3 years ago
That's awesome man i wish i could do that!
jaxobalboa 3 years ago
great music.
masterpiraka 3 years ago