Just a quick run to poke at the current point light implementation in my engine. There are about 100 lights all represented by glowing balls. It works well in my deferred shading renderer. Also features animated bananas and cheeses.
The first part features different colored lights moving around, with randomly set radii. The second part is just randomly placed static, white lights.
I guess I need to work on a level/interior geometry system so I can have something more interesting to light.
(Also this is like my 4th time trying to upload this... please work.)
Nice work mate.
OdesuneOSE 2 years ago
Thanks :) I like what you've done in the vid you uploaded. I have some rudimentary outdoor terrain +skybox gameplay implementations... just working on some other fundamentals at the moment. It was something along the lines of running around as the cheese gathering coins :D May upload it for giggles.
MrFoofles 2 years ago