This video installment lets you dive into the process of creating your own photo-normal presets. You'll also get a glimpse of how powerful the DirectX 11 tessellation features of UDK can be when combined with nDo2. Buckle up!
nDo2 exists to unleash raw normal mapping power. Utilize sculpting, hard surface and photo based normal mapping techniques in full synergy -- straight in Photoshop, to-the-point, in 3D.
Get your copy today @ http://quixel.se/nDo2
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@HelderP1337 Though, More detail always is good - If your target audience will have the hardware to run a game with every texture running normals, do it, please :D
ResoImages 1 week ago
wow
smoth7 1 month ago
!!!!!!!!!!!!!!!!!!
JustinMs66 2 months ago
Oh. My. God.
postification 2 months ago
Just use it wisely guys! :) don't go make everything bumpy like nonsense.
HelderP1337 2 months ago
nice!
stellanjoh2 2 months ago
O_O!!!!!
megalmn2000 2 months ago
AWESOME work!! I would LUV to get this :) !
joshpurple 2 months ago
sorry for offtopic but whats the music?
dnch 2 months ago
Good god
Tristamus 2 months ago