Rigid body, cloth and fluid physics in Blender
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Uploader Comments (Ylts92)
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All Comments (8)
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Hästi tehtud! Igatahes viimane lõik tekitas küll patriootliku tunde.
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looks like oil...
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Will you do a tutorial on this? What I don't get is how you integrate animated movement with the physics engine.
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Awesome! love how you present it. I get board of the same old blender water drop sim.
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How is this Halo lighting in the First rigid Body Scene Done? I don't get Halo shadows
xmarkus111 1 year ago
It's a spotlight with 'buffer shadows' and 'halo' activated. Set 'halo step' to at least 2 and play around with other settings until you get it right.
Ylts92 1 year ago
Are these engines already in use for games??
Garfuck 2 years ago
There are plenty of games with real-time rigid body physics.
I haven't seen any games with real-time water or cloth physics though.
Ylts92 2 years ago