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Rigid body, cloth and fluid physics in Blender

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Uploaded by on Jun 26, 2009

A compilation of Blender physics simulations I've made over the past months.
Enjoy!

Category:

Film & Animation

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License:

Standard YouTube License

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Uploader Comments (Ylts92)

  • How is this Halo lighting in the First rigid Body Scene Done? I don't get Halo shadows

  • It's a spotlight with 'buffer shadows' and 'halo' activated. Set 'halo step' to at least 2 and play around with other settings until you get it right.

  • Are these engines already in use for games??

  • There are plenty of games with real-time rigid body physics.

    I haven't seen any games with real-time water or cloth physics though.

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All Comments (8)

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  • Hästi tehtud! Igatahes viimane lõik tekitas küll patriootliku tunde.

  • looks like oil...

  • Will you do a tutorial on this? What I don't get is how you integrate animated movement with the physics engine.

  • Awesome! love how you present it. I get board of the same old blender water drop sim.

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