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APPLE II HBCC-3D

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Uploaded by on Mar 8, 2008

Escape from the Homebrew Computer Club 3D
My Apple II 30th birthday tribute.

Game download
------------

DOS 3.3:
http://schmenk.is-a-geek.com/tarfiles/HBCC-1.2.DSK.zip

ProDOS:
http://schmenk.is-a-geek.com/tarfiles/HBCC-1.2.SHK

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Gaming

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Standard YouTube License

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Uploader Comments (dschmenk)

  • ugh... I wish I could get my apple II to do something useful but I don't have a apple II dos disk or prodos disk... :( and I can't find one online to download, and even then not sure if I could get it on a floppy because of the format.. sigh picked up a apple IIc but did not have ether but I got it fairly cheap and could not say no.. one day I might find a floppy for it.

  • @DylanMayhew Search on ADTPro to find out how to get everything you need.

  • This is just amazing.. superb.

    Where did you get the code to do the wall stuff? Did you use the Coco3 code for that one demo as a source?

    ~Kiyote!

  • @kiyotewolf - It was all written from scratch in 6502 assembly. The math isn't particularly difficult, but getting it fast on a 1 MHz, 8 bit CPU takes a little work.

  • You can remove the fisheye lens effect a bit with a constant factor on each column scaling.

  • The correction code is actually in the renderer (currently ifdef'ed out), but I didn't add it in until the game was almost done. Because I kept the bare minimum precision throughout all the calculations, it caused round-off errors when applying the correction. One line of pixels would be off by one, every once in awhile. Really annoying. I figured the fisheye wasn't that bad, but it would have to be revisited if higher resolution was every used. Such is the nature of compromise :-(

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All Comments (50)

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  • Really great work!

    Happy Birtday Apple 2!

  • Bars. Walls. This software rules. And soft drinks. Bad opcodå operanä. "PUT." Memory Nesting oìBreaëèXü©² 2001 AppleWin v1.8h. SET START TIME. "LOADING..." "BLOAD ESCAPE.OBJ" "BLOAD MATRIX.MAP" "BLOAD MATRIX.IMG" MAP LEVEL POINTER IMAGE MAP BASE MAP LEVEL SET START TIME SET ENERGY LEVEL CALL ENGINE "BLOAD BASEMENT.MAP" "BLOAD BASEMENT.IMG" MAP LEVEL POINTER YUP "FILE "F$" SAVED." "ERROR: FILE "F$" NOT FOUND!" "USE RWTS CHECKSUMS (Y/N): " 3. "RANGE ERROR." "ENABLE SPEECH." "DISK SLOT (1-7): " 2.

  • Excellent job! Thanks for sharing!

  • This is absolutely superb. I totally want to play this!

    I will even forgive the horrible historical inaccuracies in the intro text! ;-)

  • @DylanMayhew Just go to Asimov Apple Archive . Pretty much all you need is there . ftp://ftp.apple.asimov.net/pub­/apple_II/

  • Amazing!

  • This is more like a Let's Play

  • the ultimate in 8-bit graphics. awesome!

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