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BTD4 Bloon Tower Defense Tutorial how to reach level 200!

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Uploaded on Dec 30, 2011

See my Link for a full tutorial and discussion. This is the most comprehensive guide on the internet!
http://ninjakiwi.com/Forum/showthread...

OK here it is. After weeks of testing and tweaking, this is what I call the Super Build. It made it to level 200 without using cheats. How many Balloons are in round 201 watch the ending!

After 2 1/2 hours of recording at 50X speed, this is the full level being cleared.

Enjoy!


Partial info from Tutorial guide
Early stage tips.
Usually the first 50 rounds is a matter of spending only what you need for that level on towers. I use every spare dollar on Bananna farms early in the game. I started with 2 dart monkeys. I have an image of what things look like by level 62 in the post below. By the time you hit level 110 money will be no issue and most of the farms have been sold off to make room for more towers. I sell off the farms as I need more room. By the time you hit level 120 you will be earming 100K per round and you can redo the whole map if you want with towers.

Later round Strategy tips (Tactics);

1) At higher levels it is clear you must get as much firepower in the beginning of the track to crack the MOABs as possible, you will get lots of them.

2) Maulers should only be used in the beginning of the track where they can hit 32 BFBs and deal the splash damage. Or where you gain a spatial (Space) advantage by being able to fit 2 columns or rows in the same space as a single row of Sun Gods.

3) Wizards are the single best way to get rid of high numbers of balloons but they are not effective against BFBs and MOABs. They should be used near the end of the track.

4) Leaving Fast Forward ON during higher levels yields a clear advantage, especially when you have many Sun Gods.

5) Ice towers used in the beginning of the track cause targetting issues for the Maulers. The bunched up balloons act as a shield and the Maulers become less effective. It is better to use them in the middle of the track and end of the track. This lets balloons clear out in the early stages and lets the Maulers or Sun Gods focus on the BFBs.

6) When you have a perfect blend of Maulers Sun Gods and Wizards, it will be a well oiled machine. Cracking MOABs and BFBs and then sweeping away the bloons.

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