Tube Daze - Character Model Time Lapse with Blender

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Uploaded by on Dec 14, 2010

Time lapse video of the Space Navy's Protective Outer Space Omni-Purpose Integrated Exposure Suit. Tube Daze is the first machinima production to use the Blender Game Engine (as far as what Google tells us) using all original assets and animation.

Thanks to Blendtuts.com for the cinematic time lapse tutorial!

Category:

Film & Animation

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License:

Standard YouTube License

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Uploader Comments (tubedaze)

  • nice blender model :D. You use 2.55 version?

  • @SeijuuYokujin Thanks! I use 2.53 right now, but I've been meaning to download the new update.

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All Comments (23)

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  • i have enabled the glsl but it still doesnt seem to become visible pls enlighten me on why this is?? and how did you add the colours? by methodd of uv mapping? or other? if you could explain how id be very greatful since i know how to do the restto make my game but i cant start as i am stuck here :'(

  • :O the awsomeness my eyes have stumbled upon inspires me greatly XD

  • @silkyskeeter u have to set the shading to glsl to see it in the game engine. to do that, press n, go to the display options and under shading,there's a thing that says multitexture. change that to glsl. also delete the subsurf mod and add it again. if that doesn't work, i dunno.

  • @silkyskeeter If memory serves me if you go into object mode it doesn't show the seams, then again I haven't opened blender in a while since they overhauled it.

  • nice video.. i love the video effect the video quality

  • epic

  • "OK we just need to shoot a turnaround.So if you could give us like a triumphant heroic pose or maybe walk or run in place while we... "

    "Yeah Im not doing any of that. Once we're done with this I get to go home right?

    I laughed so hard at that part and the ending.

    I see he is having the same issue I am having with Blender where ti shows seams in blender but the model looks fine in a game engine. Must just be Blender.

  • Just curious, how long did it take you to model this?

  • How do you do the progressive build video? I know I can do the build modifier but it doesn't do it like it's building the model, it just pops on polygons.

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