2D physics in XNA

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Uploaded by on Jul 29, 2009

This is a physics engine I am working on in XNA. Have just added particles, they act like sand right now, but will implement proper liquid responses soon. This video shows an overpressurized membrane bursting with "sand", and a timeglass like object.

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Uploader Comments (jeppen82DK)

  • Actually it is me who deletes one of the contraints here, but since I am calculating the tension in the contraints it is easy to make them breakable. The tension is positive if a contraint is stretched and negative if it is compressed. Yeah I just need to add proper fluid mechanics, with surface tension and viscosity, if I can get my head around that :-)

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  • that stuff is all really simple once you understand it though. if you need help ill be glad to share some code

  • cool... I see you have breakable constraints... now all you have to do is change the way collisions are done to soft collisions and you have a fluid engine :)

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