Xna Pokemon

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Uploaded by on Apr 10, 2010

This a pokemon clone game on xna trying to learn some things for rpgs and tiles.
I am realy happy with this cause i learned how to make menus and also change between
different tile maps.

The only sad thing for me is that i lack the collision detection with the tiles so for now i can't realy continue
and do many things on that till i found some resourses on tile collision detection
plus i have to collect some more graphics.

If Anyone can help with the tile collision detection just send me a message or something i will be gratefull.

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Gaming

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Standard YouTube License

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Uploader Comments (hellbroth)

  • very impressive, making something like that is difficult, the most I can make is a box on C++ that moves around the screen

  • @Ryukazi1 Thanks a lot. Well replace now the box with a sprite sheet and add animation for now :). Don't worry everyone starts from somewhere.

  • What is this program?

  • @IreneTheCardcaptorSP I am using Visual studio 2008 with Xna and C# :)

  • oh please can you teach me how to make a platform please please

  • @nineballssj9 i am not realy sure what you want to learn can you be a little more specific.

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All Comments (11)

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  • make tutorials on how to make pokemon games with xna

  • @hellbroth i wnt to learn how to make a 2d platform for a 2d game just show me the basics and stuff and i'll take it from there

  • @kingkostasart me poli ipomoni kai diavasma :)

  • hehehe mpravo re.Den exw idea pws ta kaneis ola auta :P

    ante keep up

  • Seems great !!!

    I tried XNA not so long ago, but switched back to Ruby because I can't stand C#.

    Anyway, keep up the good work !

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