Interactive Ambient Occlusion Using Voxel Cone Tracing

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
10,889
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Jun 24, 2011

We present a novel algorithm to compute ambient occlusion in real-time based on a sparse voxel octree and a new voxel-based cone tracing. It provides better quality than screen-space approaches and capture long range occlusions.

More info in our I3D2011 Poster: http://artis.imag.fr/Publications/2011/CNSGE11/
Come to see our talk at Siggraph 2011 in Vancouver !
Tuesday, 9 August 9:00 am - 10:30 am | West Building, Rooms 109/110

Link to this comment:

Share to:

Top Comments

  • I wouldn't want to see that hand in a horror game

  • duh duh duh duh *snap snap* duh duh duh duh *snap snap* duh duh duh duh, duh duh duh duh, duh duh duh duh *snap snap*

see all

All Comments (15)

Sign In or Sign Up now to post a comment!
  • Lol. Almost looks as good at Battlefield 3! :)

  • The longest game of rock paper scissors ever seen by man

  • This is amazing

  • This is some fantastic ambient occlusion.

  • lol it's hte hand from super smash bros, i wonder if this hand can transform into a HAND GUN!

  • This freaks the hell outta me, i wont be able to sleep tonight

  • looks really good, like real AO.

  • O_O |_|

    Omg!

  • I think that hand is going to visit me in my sleep :c very cool demo though.

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more