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XNA - 'GiveUp Engine' in development - Phase 3

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Uploaded by on Oct 13, 2009

This is the game engine, and ultimately, game, that i'm working on. This is a demo of what i have working so far......

All 3d art by George Tsouris
All programming by Mike Tsouris

I focused on game play mechanics more than graphics. For this reason, you don't see deferred rendering techniques, normal mapping, and other advanced graphics stuff yet. However, Lighting Management, Normal Maps, Shadows are coming soon.

here's the list of what i have so far......
(taken right from my project management software)




Octree Implementation
Post Processing Graphics System
Controller Action Management
Heads Up Display
Frustum Culling
Advanced Collision Handling
Implement Custom Sound Effects Game Component
Billboard Component
Pick Ups
Menu System
XML Data writing
Game Progress Saving
Convert Project to XNA 3.1
Physics
Particle System
Bounding Volume Designer
Climbing
Projectiles
Camera - Scriptable Cam
Water Planes
Sound Component Improvements
N.P.C. (none player characters)
Hardware Instancing for Drawing large numbers of models

Scene Designer (i'm really proud of this and will be showing it off soon)

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http://giveup-games.com

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Category:

Education

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License:

Standard YouTube License

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Uploader Comments (giveupgames)

  • Wow I can't believe all the 3d art was done by your group. That's really impressive. I love the fire effects. So much work goes into 3d games, and it looks like you're coming along real well. I wish you luck!!

  • Thanks for the words of encouragement. It's just two of us and we don't even work on the same things. George does all 3d art.

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All Comments (4)

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  • looks interesting. i wish more games would use that 3d water that rises and falls and thus makes dynamic/animated shorelines.

  • Looks very promising! It's nice to see JigLibX being used.

  • Looking really nice, keep going ... don't give up ;)

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