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HLSL Watershader in Irrlicht

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Uploaded by on Jul 25, 2008

This is a watershader I am currently writing.
So far it is animated in a vertexshader combined with a moving normalmap in the pixelshader, it has reflection and refraction and on top of the highest waves is some white shore.

http://img372.imageshack.us/img372/4825/plantsju0.jpg
There are about 500 plants in that level and everything has got a shader assigned, also the sky which is the last thing I worked on. As you can see on the screenshot it runs with about 60fps. The terrain is automatically textured depending on height and slope.There are also some very cheap underwater caustics.

Category:

Film & Animation

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License:

Standard YouTube License

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Uploader Comments (1Slin1)

  • use unity3d Engine?

  • @MeshMan3D I do, next to Gamestudio and my own one for iPhone. But this is done with Irrlicht as it says everywhere.

  • oh uoh O.o

    how fast is it?

  • I added a screenshot and some details to the video description ;)

  • Outstanding! Would you be kind enough to share this with the Irrlicht community?

  • I wanted to do so but I am not yet as far with it as I want it to be, but also don´t have the time to work on it at the moment. I may somewhen finish it or just give it away as it already is ;).

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All Comments (25)

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  • i think by far that is the best water shader i have ever seen no lie

    gj

  • Good!! Implementation of the water is too. but... my water is a problem.

    help me... I'am not speak English....

  • today i´m starting with irrich and c++ too xD

  • really made with irrlicht?? very good work!

  • And it just looks so fucking real!

    Awesome!

    And Irrlicht is awesome :)

  • Beautiful water! I'd love to see this released!

  • wow nice

  • great work

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