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Uploaded by Xavyiy on Dec 8, 2007
Water simulation system using Perlin noise textures(in realtime), realtime normal mapping calculation, SM 2 HLSL.Under Ogre3D.Xavier Verguín
Science & Technology
Standard YouTube License
@gromerer no problem
allehelgen 6 months ago
@allehelgen It's the simulation of the water, not the grass
gromerer 6 months ago
the water is nice, but the grass texture looks unreal
allehelgen 3 years ago
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@gromerer no problem
allehelgen 6 months ago
@allehelgen It's the simulation of the water, not the grass
gromerer 6 months ago
the water is nice, but the grass texture looks unreal
allehelgen 3 years ago