A PIC32MX4 is drawing a 3D solid cube on a QVGA display. Double buffering and basic hidden surface removal alg. are used to create a fluid animation. Lucio http://www.exploringpic32.com http://www.mikroE.com
Double buffering here refers to a technique used in many animation programs to prevent smear and artifacts. It basically requires you to create two separate memory areas: one is being displayed while the other is being drawn. When each frame drawing is completed the two buffers are swapped. This way you never see a partial drawing but always a complete frame.
Double buffering here refers to a technique used in many animation programs to prevent smear and artifacts. It basically requires you to create two separate memory areas: one is being displayed while the other is being drawn. When each frame drawing is completed the two buffers are swapped. This way you never see a partial drawing but always a complete frame.
luciodjs 6 months ago
Excuse me can you explain me what exactly is and how works a Double-Buffering?
Thanks you :)
dragondgold 8 months ago