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3D Filled Cube

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Uploaded by on Jan 22, 2010

A PIC32MX4 is drawing a 3D solid cube on a QVGA display. Double buffering and basic hidden surface removal alg. are used to create a fluid animation.
Lucio
http://www.exploringpic32.com
http://www.mikroE.com

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Science & Technology

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Standard YouTube License

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  • Double buffering here refers to a technique used in many animation programs to prevent smear and artifacts. It basically requires you to create two separate memory areas: one is being displayed while the other is being drawn. When each frame drawing is completed the two buffers are swapped. This way you never see a partial drawing but always a complete frame.

  • Excuse me can you explain me what exactly is and how works a Double-Buffering?

    Thanks you :)

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