My 2006 Full Sail Game Project

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
9,326
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Mar 20, 2009

Invasion Eve

Aliens are invading Earth, using radiation beams to raise zombies. Meanwhile, Earth's robotic defenses have malfunctioned - they're fighting for the invaders.

...Again!?

Arm up and save as many innocents as you can!

----------------------------------------------

This is a gameplay trailer for my final project in the Game Development program over at Full Sail University in Florida. We had two months to design the game and three months to make it. In that period, we built our own engine based on OpenGL, OpenAL, and PhysX. Several other middlewares were also used.

Team Infrared consisted of Corey Shay, John Goodrich, Matt Haun, Anthony Soman, Patch Steger, and myself - Allan Wright. Several others were involved, but we were the core team.

I contributed the user interface and input engineering, as well as a share of the game design. I was also the QA Lead for the group, documenting and prioritizing bugs as we found them.

Invasion Eve turned out to be a very successful student project! Many teams making their final game project at Full Sail don't end up with very much gameplay in their titles. Others finish with serious technical difficulties - crashes and other game-halting bugs. We were very fortunate to, not only have a playable game, but also to have been the first team at Full Sail to use a physics middleware effectively!

This is not your usual, linear FPS. The objective is to rescue all of the civilians scattered within the level. While you are doing this, aliens and their minions beam down around you and attack.

You have the ability to lift objects telekinetically, thanks to an Alien device you've acquired. Also, there are power-ups to help you, such as super speed.

Category:

Gaming

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:
see all

All Comments (124)

Sign In or Sign Up now to post a comment!
  • @Gamerjuana Even though it wasn't released, it opened eyes and turned heads. I'm proud of that much.

  • @awrightiv Well if thats the case its a honor to talk to you and I believe your game would have been a real eye opener.

  • @Gamerjuana Seeing as I helped program SDiF... you're half right.

  • @awrightiv That game wasn't a fail it just didn't have the right support behind it.

  • @TperkyT and they often fail. Six Days in Fallujah, for example.

  • @awrightiv exactally, you also have to consider it takes entire companies and years of hard work to make full detail games like they do

  • @deseanjackson1010

    This isnt any gamemaker, its the real deal. All the scripting and the engine is done by 5 dudes...no 100's like other games...

  • @deseanjackson1010 You're right. They could. What you may not know is that this was made by five students who wrote their own engine from scratch over the course of four months. It's pretty hard to knock what we achieved with what little we had.

  • @awrightiv they could be better.

  • @deseanjackson1010 2006 remember

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more