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Banjo Kazooie Grunty's Revenge Beta - Fiery Furnace (part 3/3)

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Uploaded by on May 3, 2010

Banjo Kazooie Grunty's Revenge Beta - Fiery Furnace (still a separate level from Freezing Fjord)

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Gaming

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Uploader Comments (transparentjinjo)

  • Where did you find these videos?

  • @walecs2 Legend goes if you stop & swap BKGR with Banjo Pilot, it unlocks the beta levels...

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All Comments (9)

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  • 4:05 - 4:10 Another example of Banjo's downward raycast landing on the lava below moving platforms, and the sprite priorities going wrong.

  • (...continued)

    Eventually one of the more experienced programmers in the original Banjo N64 team, in a very unusual case of inter-team interaction at Rare, suggested starting the egg at Banjo's position, but making it invisible for the first few frames to avoid sprite overlap problems.

    Problem solved.

  • 3:52 the unforgiving collision here reminds me of another problem - the eggs would come out of an offsetted point in front of Banjo. If you were standing right up against the switch, however, the offset went beyond the switch.

    One solution we tried was to increase the switch's hitbox size. But then we ran into problems on certain maps (I think possibly the haunted house in Bad Magic Bayou) where you could incorrectly trigger switches from behind. (continued...)

  • 2:54 Note how quickly Banjo runs down slopes. Think of Pythagorus - the X/Y positions were updating at the usual speed, but the Z would drop to meet the slope. Unfortunately when you map this to the hypotenuse, it makes the movement faster than it should be. The steeper the slope, the worse it gets.

  • 0:32 dodgy collisions. Placing objects above ground was always a challenge, since it often looked correct in the map editor, looked correct in the game, but was actually incorrect (eg. further back but on the ground, appears in the same position as higher up but closer to the front).

  • Wow! What a level, almost completely dropped!

  • How can I do it?

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