Crystal Dynamics Tomb Raider - No backwards slide
Uploader Comments (haistaja)
Top Comments
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Why so much hate for Crystal Dynamics, Youtube?
I like both for their own charms, I am still playing the old Core classics today and the Crystal Dynamics interpretation has its own levels of enjoyment.
I mean I played TR:A first, then went back to play TR1 and enjoyed that just as much to spite the decade separating them.
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"a whole new engine" ... you mean from the year 1999?
Oh fuck, i had 15 emails from YouTube ... dont tell me they are all YOUR comments?
Video Responses
All Comments (17)
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@Butterflylord The animations have nothing to do with it, they did use new animations but then simply taped over the old ones. Its just giving it a different coat of paint, the wall is still the same shape. She still does that in TRU because they didnt change the engine, only made a couple of tweaks. So she STILL cant slide backwards...
I noticed the author didnt choose to show the shotgun glitch on the slope where her waist goes thin as a pencil...
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hahah great one XD
it looks dumbass ROFL
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Cristal dinamics is a very easy engine, i meen, look at the level concept, its just way to easy, you have, like, tons of new stuff you can do to make your way easier...
Core´s Tomb Raider Engine was way better at this points, but i like cristal dinamics, it made the game realistic ^_^
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If you dont like the Tomb Raider games from Crystal Dynamics, why do you choose to play them?
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Well what do you expect? The aim is not to create a carbon copy of Core's TR Engine, it uses a whole new engine with it's own unique ways of working. Not lazyness at all.
The thing about Lara sliding backwards is it makes angled jumps and grabs harder. Anyway, it is conceivable how Lara would always try to orient herself so she is sliding forward where she has a good look and can more easily jump over things.
Appreciate it for what it is, not what you want it to be.
point proven :) honestly i didnt think there was enough sliding in crystals games, i hope theres more in underworld
fattrannymess92 3 years ago
Its the same old engine and all that so dont expect too much :P
haistaja 3 years ago
Actually our new TRU game uses an entirely different set of motion capture animations. :)
Butterflylord 3 years ago
Well if it's "entirely different" then can you explain me what kind of idiot copies all the crappy animations from the older "set of animations" to the "new set of animations"?
I have already seen a lot of same animations in TRU that i saw in Legend, so not so "entirely different".
haistaja 3 years ago