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team fortress 2 SDK fake breakable fence

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Uploaded by on Jun 26, 2008

This is a mock up of a breakable fence in team fortress 2 using SDK, made using the techniques in 3kliksphilip awesome fake DMM vid, but tweaked slightly to adapt to tf2 and erm, the fact its a fence and not a window. Still needs work and I'm not sure how to apply it to a tf2 map really but cool all the same.

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Howto & Style

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Standard YouTube License

  • likes, 8 dislikes

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Uploader Comments (benfox80)

  • lol well this was only the 1st test, look at my video responce for what I did with it. I'm still not sure tf2 and breakable stuff really mix tho just a bit of fun. Thanks for the nice comments tho :)

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All Comments (9)

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  • @picassopainter2

    Close enough

    (Btw check how old comments are before you reply)

  • @Smish132 Digital Molecular Matter

  • Its not a fake fence its Fake DMM

    Dynamic molecular matter (I think)

  • true, source engine lags up like mad when you have several physics props all moving at the same time, specially in tf2, also really hard to make it balanced/applicable

  • Its not that easy....

  • This took a lot of work for him to do. I don't like seeing negative comments on this. This takes a while to do. The only thing that could realy improve this is to parrent each peice together so if a lower peice is hit the ones above it fall.

  • Mmm... Not such a great effect. Parent each one to the one just below it so they fall with them, but make the bottom ones still until shot. I'm trying to perfect making a tree that way, it's made up of sections that are parented to the ones below it and when one section takes 25 damage it breaks so the top of the tree falls down but the bottom stays like it should.

  • wow that's epic

    u should make a map with a few wall's to break down

  • xD lag..

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