Our first test of the Cairo Graphics Library in conjunction with SDL, librsvg and OpenGL. Deemed fast enough for usage within a computer game, Project Yuki will use these libraries to render all of its two-dimensional sprites, which are in the Scalable Vector Graphics format. Tested on a 2006 MacBook running OSX 10.6.2.
http://canvasfoundation.org/
Sit a spell, make a tweet: http://twitter.com/canvas_f/ #projectyuki
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