A multithreaded Cocoa application with my home brewed Game engine, NSOpenGLView subclass and CoreVideo timing. Using Grand Central Dispatch for the multithreading, OpenGL for rendering and with my home-brewed physics engine.
Frame rate will look choppy on the video but it runs at a silky 60fps.
@tronulu so you are using C# or DirectX? damn, get out of here(one year later :P)
Z3r0XoL 2 weeks ago
is that a fucking mac? I'm outta here
tronulu 1 year ago