Multithreaded Cocoa with OpenGL test harness

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Uploaded by on May 23, 2010

A multithreaded Cocoa application with my home brewed Game engine, NSOpenGLView subclass and CoreVideo timing. Using Grand Central Dispatch for the multithreading, OpenGL for rendering and with my home-brewed physics engine.
Frame rate will look choppy on the video but it runs at a silky 60fps.

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Science & Technology

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Standard YouTube License

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  • @tronulu so you are using C# or DirectX? damn, get out of here(one year later :P)

  • is that a fucking mac? I'm outta here

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