Missed Opportunities: Scervo Rematch and Ghirahim's Snowy Mansion

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Uploaded by on Jan 28, 2012

This is a bit of an odder video. It's not a serious discussion topic, but something I kinda wanted to get off my chest. I think that Skyward Sword had a number of missed opportunities. There were a lot of things it seems like Nintendo missed out on doing that would have fit the game really well and been really awesome, so this video is about two of my ideas.

I've had a lot of ideas on things I'd do if I had some involvement with Skyward Sword. I'm sure all Zelda fans, or fans of any game really, think like that. Things like what would you have done to change flaws in the game, or to add to something that felt like it needed more? In general it's fun and interesting to think about how something could have been different, possibly even improved, by other ideas.

So what about you guys? Can you guess any of the music in the background? And do you like my two suggestions as to what they could have done in Skyward Sword? Do you think there needed to be more with Scervo, or more balance in general with the monster to swordsman boss ratio? How about the idea of Ghirahim having his own private dungeon? And of course, do you have any ideas of your own, of what Nintendo could have or should have put into the game? Tell me in the comments!

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Uploader Comments (TheZeldaDungeon)

  • Why didn't they have a direct warp system? Most tedious traveling ever.

  • @Whitesun1047

    Wind Waker. 'nuff said.

    ~ Caleb

Top Comments

  • I agree with you on both ideas. Specially the Ghirahim one! I was really hoping to see where Ghirahim goes off to while Link takes care of everything else. Like you said snow would of looked gorgeous in Skyward sword.

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All Comments (166)

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  • I am curious about what the actual boss of the sandship was bcuz wasn't tentalus a random monster that just appeared bcuz it couldn't have lived all those years?

  • That is such an amazing idea!!! Like Girthihim having the mansion on a snowy moutain!! I have had lots of moments like that too, like why didn't they do that!!?? You have such amazing ideas!! You should work wit Nintendo and give them those kind of ideas!!! X3

  • As for other things where I was like "WHY DIDN'T THEY DO THIS?!" one of them I thought of was why not bring in some new bad guys? Moblins, Bokoblins, Deku Babas and all that are great, a classic asset, but Ghirahim calls himself the demon LORD. Why not demon underlings? Rabid dogs? Snakes that would jump out of trees and bite you. Poison? So you always had to carry an antidote? There were SO many places they could have expanded through Ghirahim alone--and that's not counting the other characters

  • One of the things I disliked most about SS was their lack of variety. I grew up on OOT, which had Tree, Cavern, Belly of a Fish, Forest, Volcano, Ice, Water, Shadow, and Desert not to mention Hyrule Feild, Castle, and Romani Ranch. Then I got to SS and was like 'THAT'S IT?!' It so funny you mentioned Ghirahim's Snowy Castle. I wrote a fanfiction recently where Ghirahim's castle WAS in a mountain called snowpeak. The Yeti's Mansion in TP was totally epic, and I wanted to see it again. Hold on...

  • I would have loved to see a snow and ice location.

  • To start off, I definitely feel like your ideas sound like they would have been awesome as well as reasonable. Especially in a game like Skyward Sword where combat, visuals, and puzzling dungeons where emphasized. Another thing I felt they should have added to was the sky, more specifically Thunderhead. I feel like it didn't live up to it's complete potential.

  • I love both your ideas especially the Ghirahims mansion idea it would be like Fire Eldin next to a snowy mountain.

    Maybe if there was a snowy mansion level what if it had that similar creepy ways of the ancient cistern.

  • I like swordfights but Im more of the idea that either the boss or the mini-boss/es should only be possible to defeat with the temple item. Many boss fights uses the temple item to stun or at least give an opportunity t take on the boss with your sword. Thats the traditional zelda boss fight to me.

  • Any game can have always have had more. Each and everyone of them. However I do agree the feeling of potential Skyward Sword had is there. When I finished the game I was like "Wait... it's over??!". But that was because I pretty much didn't want it to end... I am pretty sure they are saving ideas for another "1:1" swordplay Zelda game, or perhaps not even a Zelda. The thing I wanted the most was more weapon wielding enemies, specifically Darknuts and Iron Knuckles (even if they make no sense)

  • Ghirahims house would be so cool. It would probably be like the Well and Shadow Temple from OoT.

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