Atmospheric Scattering

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Uploaded by on Jan 30, 2010

This is my implementation of atmospheric scattering using DirectX and HLSL. It has multiple scattering as well as ground scattering. This is based on the paper of Eric Brunton.

Visit my blog at: http://thangnguyendemo.blogspot.com/

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Science & Technology

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Standard YouTube License

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  • @ctgartland

    Hi there, I code it up myself using Visual Studio 2005 and C++ in DirectX 9.0c.

  • Looks very nice. I've seen this done in the Blender Game Engine--which program did you use?

  • @Mirkoyanque

    Ha ha thanks.

  • cool, looks like Myst games :D

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