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Uploaded by cgAddict on Jan 30, 2010
This is my implementation of atmospheric scattering using DirectX and HLSL. It has multiple scattering as well as ground scattering. This is based on the paper of Eric Brunton.Visit my blog at: http://thangnguyendemo.blogspot.com/
Science & Technology
Standard YouTube License
@ctgartland
Hi there, I code it up myself using Visual Studio 2005 and C++ in DirectX 9.0c.
cgAddict 1 year ago
Looks very nice. I've seen this done in the Blender Game Engine--which program did you use?
ctgartland 1 year ago
@Mirkoyanque
Ha ha thanks.
cool, looks like Myst games :D
Mirkoyanque 1 year ago
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@ctgartland
Hi there, I code it up myself using Visual Studio 2005 and C++ in DirectX 9.0c.
cgAddict 1 year ago
Looks very nice. I've seen this done in the Blender Game Engine--which program did you use?
ctgartland 1 year ago
@Mirkoyanque
Ha ha thanks.
cgAddict 1 year ago
cool, looks like Myst games :D
Mirkoyanque 1 year ago