Testing out motion capture and normal maps for a game project.
High poly model made in Sculptris by: http://confused-squirrel.blogspot.com/
I used Blender for:
Lowpoly (using retopo), baking normals, rigging, animation using BVH(a format) mocap data
check out my blog at http://vvisuals.blogspot.com/
I used .bvh motion capture file and blenders bone copy rotation constraints
w4ris 6 months ago