Blender bvh motion capture test

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Uploaded by on Sep 9, 2010

Testing out motion capture and normal maps for a game project.

High poly model made in Sculptris by: http://confused-squirrel.blogspot.com/

I used Blender for:
Lowpoly (using retopo), baking normals, rigging, animation using BVH(a format) mocap data

check out my blog at http://vvisuals.blogspot.com/

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Uploader Comments (w4ris)

  • I used .bvh motion capture file and blenders bone copy rotation constraints

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  • u tracked frm a video or use live motion capture

  • nice

  • riipputissit :D

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