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Real time SSS

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Uploaded by on Apr 11, 2010

This is my own algorythm, I take a front render and a back render of diffuse light and then i take a view space render of the front and back checking proximities of neighbouring pixels (making a circle of samples) and its basicly just a blur except i weight depending on the viewspace distance not just 2d hypotenuse difference on a flat plane, which is where a blur usually resides, only 2d. its a 3d blur, and ive tweaked it and powered it down a little so it works realtime, and i get 60 fps at a semi close distance, (but the video is pretty poor at 10fps i dont know how to record properly) the closer you get and the further it needs to scatter the more work it has to do.

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Science & Technology

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Uploader Comments (rouncer81)

  • Good work! looks really good. Congrats for your realtime butt butt butt

  • @ilhadosmacacos hey thanks, this algorythm is the way to do it, Ive read a few papers now (but I wrote this with reading nothing) and now I know how to get it to look even better, its a few more light transmitting dot products I think to get the light sharing more realistic! :) thanks

  • @rouncer81 What language did you use for programming this? i just know nothing about programming. Whats the average fps? i wonder how amazing it were going to look in an actual game.

  • @ilhadosmacacos Just ordinary direct x 9, you dont even need 10 for it, but the shader gets big. The video is terrible fps, but its alot better when your actually using it, you get about 30-60 fps depending on how many pixels it has to blend.

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  • Very cool result. I am looking forward to the day soon approaching that I can see my SSS as i paint my SSS maps. Apparently the UDK shaders work in the same way as those in Mudbox making this theoretically possible right now.

  • That is incredible! keep it up!

  • The character I'm building now - jelly-fish like female character - would show case this well.

    Let me know if you need a high quality model to show off your work and I'll gladly work with you...

  • zbrush needs sss

  • video games NEED this!

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