Game development Asteroids in c++

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Uploaded by on Jun 10, 2008

Asteroids written in c++ using Devc++ and Windows API GDI

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Education

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  • Good graphics too

  • Those asteroids look like little poops.

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All Comments (24)

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  • Nice!

    How long have you been a programmer?

  • You just used the windows API? Wow thats just incredible.

  • for just windows API, your graphics are immense :D

  • OMFG!!!! how did you do that?!?!?! I WANT IT!!!

  • @gamedevMike

    Yep, those are definitely the GM example graphics, but it doesn't stop this from being an original production, of course, and this actually looks a lot smoother, and those particles were not in the GM example, were they?

    @garethmcaid

    Why are you using the Windows API? Something like SFML is probably way easier, and would be portable with no changes to the code at all, if you do it in the right way.

  • Aren't those the graphics from Gamemaker? I swear I saw that game when I had it a long time ago.

  • very nice =)

  • you only need 1 level don't you? not includeing a front and back end.

  • Can you direct me towards some 'pixel perfect collison' tutorials please, i only know the crappy bounding box types and they rarely even work well.

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