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Interactive Visualization of Quaternion Julia Sets

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Uploaded by on Dec 19, 2007

(1989) This video documents a very early version of the visualization research which led to the project Quaternion Julia Sets in Virtual Reality that premiered at Supercomputing '95.

In 1989 John Hart, a master of science graduate student in the computer science department at UIC, hit upon the idea of using a distance estimation technique witch made computation more efficient and provided a basis for determining surface orientation of three and higher dimensional fractal objects.

In the video, MS Student John Hart and Lou Kauffman are interviewed and they explain Quaternion Julia Sets and the complexities of the project. They also demonstrate the very esoteric handshake of The Fraternity of the Quaternion.

More information can be found on the EVL website -- http://www.evl.uic.edu/core.php?mod=4&type=5&indi=110

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  • huhuuh he said ass ending order

  • not interactive!!! tried influencing it's movement, didn't work...

  • This was back in '85 right?

  • 80x386 with Super Turbo.

  • Nice Commadore!!!

  • Oh yeah, so cool. Does anyone know what kind of computer(s) were used to compute this?

  • I'd like to see a video animating that sphere varying only the theta, to see the bifurcation patterns change.

  • I think it should be biopsied.

  • dear lord someone get this man a new keyboard

  • It's quite possible that these fractal computations could lead to leaps and bounds in computing efficiency as we develop better ways to process them. As well as providing a basis for stronger mathematical models for simulation use for practical applications like weather simulation, and physics (Quantum or normal) dynamics for studying of black holes, singulatiries, and other massive physics areas.

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