(1989) This video documents a very early version of the visualization research which led to the project Quaternion Julia Sets in Virtual Reality that premiered at Supercomputing '95.
In 1989 John Hart, a master of science graduate student in the computer science department at UIC, hit upon the idea of using a distance estimation technique witch made computation more efficient and provided a basis for determining surface orientation of three and higher dimensional fractal objects.
In the video, MS Student John Hart and Lou Kauffman are interviewed and they explain Quaternion Julia Sets and the complexities of the project. They also demonstrate the very esoteric handshake of The Fraternity of the Quaternion.
More information can be found on the EVL website -- http://www.evl.uic.edu/core.php?mod=4&type=5&indi=110
huhuuh he said ass ending order
corpusc 4 months ago
not interactive!!! tried influencing it's movement, didn't work...
Ramsez 1 year ago
This was back in '85 right?
wenaolong 1 year ago
80x386 with Super Turbo.
DougieBarclay 2 years ago
Nice Commadore!!!
eriko5791 2 years ago
Oh yeah, so cool. Does anyone know what kind of computer(s) were used to compute this?
wasssup1990 2 years ago
I'd like to see a video animating that sphere varying only the theta, to see the bifurcation patterns change.
stigomaster 2 years ago
I think it should be biopsied.
Mumina415 3 years ago
dear lord someone get this man a new keyboard
alexstraz 3 years ago 2
It's quite possible that these fractal computations could lead to leaps and bounds in computing efficiency as we develop better ways to process them. As well as providing a basis for stronger mathematical models for simulation use for practical applications like weather simulation, and physics (Quantum or normal) dynamics for studying of black holes, singulatiries, and other massive physics areas.
Shalmendo 3 years ago 2